This project was heavily inspired by Black Sails.
I developed this character over 10 weeks, under the guidance of Peter Zoppi.
Sculpt was done in Zbrush, Modeling in Maya, and Clothing in Marvelous Designer. The high frequency details were done using a combination of Mari and Mudbox, Texturing was done with Mari and Substance Painter. Final renders were in Arnold, and Post Process was done in Photoshop and Lightroom.