This project was done as a collaboration with Niyazi Selimoglu. For this one I wanted to do something very cinematic and moody.
Niyazi did the initial sculpt for Skeletor, I then slightly tweaked it and built the armour using Zbrush and Maya.
I've also done the Texturing in Substance Painter, Grooming in Houdini, Shading, Lighting and Rendering in Unreal 5. To finish it off I've done a bit of Compositing in Photoshop.
Half Turn
Armour Lookdev
Grey Lookdev
Full Lookdev